![]() The Crossbow reduces speed by approximately 30%.The Crossbow has a fire rate of 0.5, slightly slower than the Bow.Arrows fired from the Crossbow are incapable of damaging any structure besides Wood Walls.Other Structures, such as Windmills, Trees, Food Bushes, and Cacti may not be fired over even with Platforms. Arrows fired from the Crossbow cannot travel over any Structure unless Platforms are used, with the exception of the Pit Trap, Pads, and the aforementioned Platform.With the Marksman Cap, it will travel 26 grid spaces.If they are wearing the Soldier Helmet, it will take 4 hits. Arrows fired from the crossbow deal 35 Damage each, thus taking 3 hits to kill an Enemy not wearing the Soldier Helmet.This increase in Speed over the Hunting Bow also sees an increase in Range, as the two are related.Arrows fired from the Crossbow travel approximately 2.5x human speed.Arrows fired from the Crossbow, however, cost Wood5 compared to the Bow's 4. The Crossbow, like the Hunting Bow, fires arrows that cost Wood.The Crossbow is a long-range weapon available at Age 8 as an alternative to the Katana, Great Axe, and Power Mill. This item are unobtainable, and a joke by the developer. The Ruby Bat is one of the only Ruby Weapons where its handle is still brown instead of black. It requires 12000 Resources to obtain, 9000 if the Gold variant is gained, and 5000 if the Diamond variant is gained. The Ruby Bat has a wider base with a large red end. This requires 7000 Resources, 4000 if you already contained the Gold variant. The spikes are expanded outward and become curved. It does 23.6 Damage and has a light blue coloring. The Diamond Bat sprite was added in version 1. The normal variant used to look like this but with different colored spikes before it was added Diamond Bat It looks like the normal Bat, but the spikes are extended and are colored yellow. The Golden Variant of the Bat deals 22 Damage and requires 3,000 Resources. Use Boost Pads to catch up to the Bat user although they can hit you away.Note that the Pit Trap, and Spike combo does NOT work well against the Bat.The Polearm's comparable range and much greater damage is an optimal Weapon to use against the Bat.Never attack with Daggers as the Bat will knock you away due to its long range.Repeater Crossbow is especially useful for this.Using a Ranged Weapon can protect you from the Bat's knockback. ![]() If enemies are attacking your base, you can fire at them with your Ranged Weapon, and if they come too close, you can knock them away with your Bat, putting them back in your shooting range. A strategy for base defense requires the use of an Ranged Weapon, preferably a Musket.To get tips on how to achieve this difficult task, visit the strategy section of the Turret Gear page. Do this with the Store pulled up, and when you switch to Turret Gear simultaneously. Then, hit your opponent with the Bat and quickly switch to Musket. A difficult but effective way to kill someone can be achieved with the Bat and Daggers (Bat is much more preferred, as Daggers have the inferior range).Just press Auto Hit (e), and most of them don't ever reach you due to the bat's high knockback. Its high knockback makes it relatively useful to bounce back enemies so you can escape. ![]()
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